This collage image is made by 14 images of Smith Hall, and it almost took me almost 2 and a half hours to make it. It is not bad, i think. Wish to develop an auto collage tool, then it will bring me real fun not boring.
This collage image is made by 14 images of Smith Hall, and it almost took me almost 2 and a half hours to make it. It is not bad, i think. Wish to develop an auto collage tool, then it will bring me real fun not boring.
http://www.topcoder.com/tc?module=Static&d1=tutorials&d2=alg_index
Topcoder has many excellent tuorials for algorithms that we meet everyday, for example, dijkstra and maxflow, which all were written by topcoder members. Usually, at the end of each tutorial, the author would often explain some applications for this specific kind of algorithm, and most of the applications are from the topcoder’s competition problems. It’s a nice place to start with if you want to improve your programming skills.
FLTK has many very cool demos under the /test directory. I realy like it.
http://www.cs.jcu.edu.au/Subjects/cp2003/1997/foils/heapAndStack/heapAndStack.html
These lecture notes are based on chapter 3 in “Programming Language Concepts and Paradigms” by David Watt.
…..
Sean Cook wrote:
>
> Andrey (and others),
>
> What I should’ve asked is "what is the scope of data when allocated
> from the heap, and what is the scope of data when allocated from the
> stack (where “heap” and “stack” are not standards, but are merely
> common terms.)
Now we are getting somewhere
The scope of memory allocated on the ‘stack’ is the scope
of the enclosing block. They get destroyed when the enclosing
block is finished. Thats why they are called ‘auto’ objects.
Example:
{
int i;
} // block ends, i gets destroyed
The scope of memory allocated on the ‘heap’ is different. Objects
get allocated with new (or malloc) and get destroyed when a corresponding
delete (or free) is executed. Blocks do no longer influence the scope of
these objects.
Example:
int* pJ;
{
int* pI = new int [20];
// Note that 2 things are happening here:
// 1.) An int array is allocated on the free store (aka heap).
// This array will be there until a corresponding delete [] is
// executed
// 2.) A variable pI is created. Since pI was not dynamically created
// with new or malloc, it is an auto object (created on the stack)
// Thus the enclosing block determines its lifetime
pJ = pI;
} // block ends. pI gets destroyed, but not so the int array. It
// will stay there in memory until a delete is done.
delete [] pJ; // now the memory in the free store (aka heap) gets
// released.
>
> And also, is there a performance difference, in general, of objects
> allocated on the stack versus those allocated on the heap, or is this
> a completely meaningless question?
Free store allocation usually takes more time
—
Karl Heinz Buchegger
看了一天的KDE+QT还是找不到北,虽然也尝试了一个例子,Qt designer 和 KDevelop也都还很好用,但还是觉得比较难上手,进展比较慢。中午终于第2次放弃了Qt,下午开始看FLTK。希望以后的程序都用fltk来写,下面是FLTK的简单配置。
1. C/C++
a. code generation, change runtime library to Multi-threaded DLL
b. Command Line. /Ic:\fltk-1.1.4
c. precompiled header, turn off.
2. Linker
a. Command Line. c:\fltk-1.1.4\lib\fltk.lib wsock32.lib comctl32.lib
很不错的FLTK tutorial;
FLTK Video Tutorials—-http://seriss.com/people/erco/fltk-videos/
Beginner FLTK Tutorial — http://www3.telus.net/public/robark/
一个样本程序:
#include <FL/fl.h>
#include <FL/fl_window.h>
int main()
{
Fl_Window win(720, 486);
win.show();
return Fl::run();
}